Understanding Object Pooling in Microsoft .NET
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by Joydip Kanjilal
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How does an Object Pool work?

When an object is requested, it is served from the pool. When the object is disposed, it is placed back into the pool to await the next request that might come in at a later point in time. The pool initially consists of a number of objects. When a request for creation of an object comes in, the request is server from the pool of objects and the number of the available objects in the pool decreases by one. This process continues until the pool runs out of objects. The pool remains in memory as long as there is at least one object in the pool. The pool facilitates reusability and eliminates the overhead involved in creation of objects whenever they are requested. The following section discusses how an Object Pool (though somewhat similar to a Connection Pool) differs from a Connection Pool. You can find my article on Connection Pooling here.


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