Creating Agile Project Reports with TFS and Crystal Reports - Part 1
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by Eric Landes
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Agile Project Nuts and Bolts

To introduce you to Agile, this article will focus on a methodology similar to what I am familiar with.  This is based on a training course from Robert Martin, author of among other titles Agile Principles, Patterns, and Practices in C#.

This article assumes that the reader is familiar with Agile concepts.  We will go over some of the precepts of Agile development, but the reader will need to look into other articles, books, etc. for a real introduction on agile software development.

There are many reasons for utilizing agile methods for your software development.  In our case, we needed to produce better quality software and communicate better with our customers.   The Agile Manifesto has 12 principles.  "Satisfying the customer through early and continuous delivery of valuable software" is the first one and "Welcome changing requirements, even late in development" is the second.  These 2 principles address issues important to my current workplace. 

This article assumes a project that utilizes user stories as part of the requirements documentation.  So a project has a collection of user stories which define the features for that project.  The development team assigns each story a point value by voting how many points each story will take.  This point system is totally arbitrary.  After a few iterations the team will decide what points equal easy, medium hard, etc. 

Each iteration starts with a planning meeting where customers select stories.  Customers are constrained by the number of points the team believes can be done within that iteration.  Once stories are selected, there should be some form of Customer acceptance tests created by the Customers, which the team will code to.  Since one principle of agile is "Welcoming changing requirements, even late in development," new user stories can be added at any time to the backlog of user stories.

This particular version of an agile practice is very close to XP in tracking and selecting the teams focus.  For true XP, things like pair programming would figure in as well.  I also recommend having as much of the team as possible in a "war room."  Having the team working together in one room, without cubicles, during the project really improves productivity. There are studies that prove this.

So for this type of agile project, we are tracking user stories, and point totals for the current iteration.


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