Object Creational Patterns and Instantiation
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Published: 13 Jun 2007
Abstract
This article will discuss the various ways an object can be created, explaining the more dynamic forms of object creation. It will then illustrate the various forms of creational patterns that a developer can use to setup his or her application architecture.
by Brian Mains
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Introduction

All objects need to be created somehow. The question most people have is what is a good strategy for doing so?  Should the object be directly instantiated?  Should it be loaded in a special way, like using one of the many design patterns?  How do you instantiate an object dynamically, or what is a good way to reference the object?  All of this will be discussed in this article.


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