This summer we are also planning to release a servicing
update to WPF that includes a bunch of performance optimizations that improve
its text, graphics, media and data stack. These include:
- Moving the DropShadow and Blur bitmap effects, which are
currently software rendered, to be hardware accelerated (making them many times
faster). The APIs for these effects will stay the same as they are today (which
means you do not need to change any code nor recompile your apps to take
advantage of these improvements).
- Text scenarios, especially when used in Visual and
DrawingBrush scenarios, will be substantially faster. The APIs for these
scenarios also stay the same (which means you do not need to change any code
nor recompile to take advantage of the performance improvements).
- Media and video performance scenarios will also be much
faster (also no need to change any code nor recompile to take advantage of the
improvements).
- We’ll be including a new WriteableBitmap API that enables
real-time bitmap updates from a software surface. We’ll also be adding support for a powerful new effects API that enables you to build richer graphics scenarios.
- We’ll also be including new data scalability improvements
that can be leveraged for data editing scenarios. These include container
recycling and data virtualization support that make it easier to build richer
data visualization controls.