.NET 3.5 Client Product Roadmap
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by Scott Guthrie
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WPF Performance Improvements

This summer we are also planning to release a servicing update to WPF that includes a bunch of performance optimizations that improve its text, graphics, media and data stack. These include:

- Moving the DropShadow and Blur bitmap effects, which are currently software rendered, to be hardware accelerated (making them many times faster). The APIs for these effects will stay the same as they are today (which means you do not need to change any code nor recompile your apps to take advantage of these improvements).

- Text scenarios, especially when used in Visual and DrawingBrush scenarios, will be substantially faster. The APIs for these scenarios also stay the same (which means you do not need to change any code nor recompile to take advantage of the performance improvements).

- Media and video performance scenarios will also be much faster (also no need to change any code nor recompile to take advantage of the improvements).

- We’ll be including a new WriteableBitmap API that enables real-time bitmap updates from a software surface. We’ll also be adding support for a powerful new effects API that enables you to build richer graphics scenarios.

- We’ll also be including new data scalability improvements that can be leveraged for data editing scenarios. These include container recycling and data virtualization support that make it easier to build richer data visualization controls.


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