Introduction to .NET, Visual Basic and Object
This chapter introduces
.NET, XML, Visual Basic and the Internet.
Introduction to the Visual Basic Express 2005 IDE
discusses the Visual Studio 2005 IDE including the Menu bar, Toolbar, Solution
explorer, Toolbox and Properties window. It also discusses using the Help
feature. The end of the chapter provides an example program that can be
Introduction to Visual Basic Programming
begins to jump into Visual Basic. During this chapter you will learn how to
create a console application. You will also learn how to do some basic
arithmetic, such as adding integers. Finally, you will learn how to examine a
requirements document for an ATM system.
Introduction to Classes and Objects
discusses classes, objects, methods and instance variables. It also talks
about value and reference types. The chapter will wrap up by identifying the
classes in the requirements document from Chapter 3.
Control Statements: Part 1
chapter you learn about If…Then…Else, Do While…Loop, and Do Until…Loop
statements. You also learn about nested control and repetition statements. The
chapter wraps up by identifying the class attributes in the project mentioned
in Chapter 3.
Control Statements: Part 2
chapter you learn about For…Next, Select…Case, Do…Loop While, and Do…Loop Until
statements. It also discusses the Exit and Continue statements. The chapter wraps
up by identifying the objects' states and activities in the ATM system project
from Chapter 3.
Methods: A Deeper Look
discusses modules, classes, and methods. The Subroutine and Function methods are
also discussed. Other items that are discussed include Shared methods, method
call stack, implicit arguments, option strict, data type conversions, value and
reference types, pass-by-value vs. pass-by-reference, method overloading,
Optional parameters and recursion. The chapter wraps up by identifying
operations in the ATM system.
This chapter discusses
how to declare an array and how to pass an array to a method. You will also
learn how to use the ReDim statement to change the size of an array at
execution. The chapter wraps up by discussing the collaboration between
objects in the ATM system.
Classes and Objects: A Deeper Look
talks about class members, such as Shared, Const and ReadOnly. You can take a
look at the Object Browser. Also you learn about constructors, partial classes
and using the Me reference. The chapter wraps up by beginning development on
the classes of the ATM system.
Object-Oriented Programming: Inheritance
This chapter is
focused on base and derived classes. You learn about the relationship between
base and derived classes, protected and friend members and using the class
Object-Oriented Programming: Polymorphism
focuses on abstract classes and methods. You learn about NotOverridable
methods and NotInheritable classes. The chapter will wrap up by incorporating
inheritance and polymorphism into the ATM system.
covers the basics of exception handling. You learn about the different types
of exceptions, such as DivideByZeroExceptions and FormatExceptions, and how to
handle exceptions when they occur. You will also learn about the exception
hierarchy as well as how to use the finally block, exception properties and how
to create your own exception classes.
Graphical User Interface Concepts: Part 1
The first part
of the Graphical User Interface (GUI) chapters will discuss windows forms,
event handling, control properties and layout and controls. The chapter talks
about the Label, TextBox, Button, GroupBox, Panel, CheckBox, RadioButton,
PictureBox, ToolTip and NumbericUpDown controls.
Graphical User Interface Concepts: Part 2
The second part
of the GUI chapters discusses more complex controls. You learn about the
MonthCalendar, DateTimePicker, LinkLabel, ListBox, CheckedListBox, ComboBox,
TreeView, ListView and TabControl. You also learn how to establish form menus,
how to create MDI forms and use visual inheritance. Finally, you see how to
create your own controls.
discusses the life cycle of a thread. It also talks about thread priorities
and scheduling. You learn how to create and execute threads with and without
synchronization. Finally, you learn how to establish multithreading with UI's.
Strings, Characters and Regular Expressions
will discuss the String class and how to use the properties and methods with
the class. You also learn about the various character methods. Lastly, you
learn about using regular expressions and the RegEx class.
Graphics and Multimedia
This chapter discusses
using the System.Drawing namespace. You learn how to draw UI and graphical
objects on the fly using this namespace as well as how to use Windows Media
Player and Microsoft Agent in your applications.
Files and Streams
In this chapter
you learn how to access files and send the files into a data stream. You also
learn how to serialize your data.
Extensible Markup Language (XML)
starts out by discussing the XML basics. It then continues by talking about
the W3C standards and wraps up by discussing the .NET classes that work with
Database, SQL and ADO.NET
starts out by discussing relational databases and explaining transact SQL. The
ADO.NET object model is then discussed and finally, you learn how to use a
dataset to read and write XML.
ASP.NET 2.0, Web Forms and Web Controls
provides a very brief overview of how ASP.NET 2.0 works. The chapter discusses
creating and running a simple web form using various web controls and how to
use session tracking. It does not go in depth into ASP.NET 2.0.
begins by discussing the basics of web services and .NET. It then discusses
Simple Object Access Protocol (SOAP) and publishing as well as consuming web
Networking: Streams-Based Sockets and Datagrams
discusses the various ways of communicating on a network. It demonstrates how
to use TCP connections with Stream Sockets. You can learn about the WebBrowser
class and .NET Remoting.
chapter talks about linked lists, stacks, queues and trees.
chapter explains what generics are and how to use generics in your application.
discusses what collections are, particularly non-generic and generic
collections. You also learn how to synchronize your collections.
The book also
contains a series of appendices, which includes among other topics an Operator
Precedence Chart and information about Primitive Types. It also includes a two-part
coverage about XHTML.